Through the dark of futures past, the magician longs to see. One cries out between two worlds - Fire! Walk with me!
Dao gives birth to One
One gives birth to Two
Two give birth to Three
Three give birth to ten-thousand things
And the earth was without form, and void; and darkness was upon the face of the deep. And the Spirit of God moved upon the face of the waters.
In the tripartite cosmology, Heaven, Hell, and Earth, the former two are not coherent in their own right, but mediations for the lowest and highest. The world comes to being first as the face of God moves upon the waters - thus dividing the void into two, as the void has had the ocean rent aside as God separated from the ocean, in order to work upon it. Thus, two things emerge - Heaven, the constellations, Platonic templates shining down from Heaven, and the waters of existence without form. Forms without Existence and Existence without Forms - the Stars, Heaven and the Ocean, Hell. Earth only comes into being as the mediation of the two. As Heaven forms the waters into Beings in template of its Forms, then an intermediary world is created between the two, where this process occurs. Thus the enigmatic third, the Earth, that liminal space.
At which point a question has to be asked - from where does three emerge? The easy answer is for the Jews and Platonists, so a different approach has to be taken. Immediately when the ink has been blotted down, there is not two - Absence and Presence, which gives birth to Three as there is then implied a liminal space between the two. From this third, the liminal space, the Ten Thousand Things as a dance between the two. The question can then be posed in reverse - does the third not produce the first and second? After all, isn’t it borders, the abstracted act of delineating what is and what is-not, that forms the shape of the corpus? In this way, neither Heaven or Hell truly exist. Their existence being codependent on each other, with that codependence known as Earth - from which the Magician emerges.
Bosch understood this intimately. Pay close attention to the interaction between the left and right folds of the triptych Garden of Earthly Delights. Form (Being) is shown on the left, with Existence (Becoming) on the right. Actions from Hell, Identities from Heaven. Performances from Hell, scripts from Heaven. Earth is in the middle as mediator between the two, where Bosch shows us the liminal action of the magician. Becoming produces Being, as Being informs Becoming and the mediatory interaction between these two, as the foundation of Earth, of reality, is the source of power for the magician. And of this binary, Heaven and Hell, which is the absent partner? Which is the present partner? To decide is to create motion and thus is the source of power for the magician.
The magician witnesses the birth of the world firsthand in the opening sequences of Dark Souls. Disparity begets they - the four lord souls. The meaning of there being two emerging from the original one-ness is explicated in Evola’s Hermetic Tradition. Impossible to quote in brief, the argument is essentially thus: the original duality, absence and presence, can be summarized as active and passive natures of movement. This then interacts with each as opposites, in order to form a second binary from the first. The passive flows down but is halted by the active, and the active flows up but is halted by the passive. Thus Water and Fire additionally becomes Earth and Air with the addition of a line struck through, signifying the other present - notice the way in which they cross each other in a non-unicursal hexagram. It’s from here that the first Lordsouls emerge. Of the Flame (Evola’s Fire or Sulphur), there is the active-active, present in flame’s burning passion of pyromancy and the swamps and chaos, Izalith’s Lordsoul and then active-passive, the flame flickering out and stilling in the form of magic, the illusions and crystals and lightning of Anor Londo and Seath, Gwyn’s Lordsoul. Of the Dark (Evola’s Water or Mercury), there is passive-passive, the forces of brute physicality and animal chaos in the abyss, humanity, New Londo and Oolacile, the Furtive Pygmy’s Lordsoul, and the passive-active, the physical exalted and raised to a level of religiosity and deification, bones reanimated and arranged as fetishes, light as stillness and healing, miracles and funerals, clerics and skeletons, Nito’s Lordsoul. No wonder then, that the two endings are the synthesis of both of these, where Earth and Water unite in the Dark Lord and Air and Fire unite in Linking the Flame, the former worshipping the passive, the lower, descending into the serpents and blackness, the latter worshipping the bright and active, ascending in a glorious scourging as flames of life take the player upwards.
It’s only the alchemical work being completed by the player that either the Sun or Moon is truly found. It certainly escapes Anor Londo, for their pretending at the celestial is revealed to be nothing but illusion. Comparison to be drawn in the Canaanite pantheon evolving to the supremacy of its thunder-diety taking monotheistic precedence, something only truly realized when a thunder God-the-Father was turned into a Sun-God of One by the Son’s “Igne Natura Renovatur Integra”. The celestial firmament of Anor Londo is that of the magician, the sun as one in a 7-step pantheon inscribed on cosmic pathways and astrological diagrams.
All of this sets the stage for the Work carried out by the player in the game, that accomplished by the player at the end of Dark Souls. The harvesting of the Lordsouls and then choosing to embark on a path as a pinnacle, a solidification of the actions taken by the player during Dark Souls comes as the conclusion of the player’s journey from the lowest depths (Lead) into the heights of synthesis (Philosopher’s Stone). Dark Souls creates this through the loop of death and resurrection, a continual ritual of destroying the old and recreating as the new, more pure. The player’s skill improves with each death, as each death pushes them through the darkness of snuffing-out and then back again to survive a little longer in the light, the golden estus, the small spotlight shining from the character themselves.
This cycle is shown explicitly in Mario 64, where the Earth sections of the game are doubled over with a journey through the underworld in between. Of the first and second floors of the castle, there’s four stages, visited twice. Of Fire, Tiny-Huge Island and Bob-omb Battlefield show the sparks of life unrestrained, a world growing and shrinking in extremities, life based around its explosive potential. Of Air, Tall Tall Mountain and Whomp’s Fortress, where that same life has been stratified, stilled, to gusts of wind and piles of stone. Of Water, Jolly Rodger Bay and Wet-Dry World, water flooding and overtaking, continual washing and rewashing, the power of water and creatures of it demonstrated as Mario dives and floods again and again. Of Earth, these same forces frozen into Snowman’s Land and Cool-Cool mountain, the same powers inherent in slowed, crystalline form. It’s between these two that Mario must go through the underworld, the base of the castle. Death appears five times to him, as the wisdom of the crypt, of the father’s bones turned to oracles in Upper Egypt (Shifting Sand Land), as passion, as inferno, as violence and unleashing (Lethal Lava Land), as the abyssal darkness of intoxication, the enlightenment in blackness found by the Oracles of Delphi huffing poison gas to see deep into the world (Hazy Maze Cave), of the scourging and mortification of steel and predation, humbling (Dire Dire Docks), and of the spectres of the past, traditions remembered, unresolved tensions, things decaying that must be destroyed or integrated (Big Boo’s Haunt).
Mario completes mastery by the same death-and-rebirth cycle as Dark Souls, mastering the elements by molding himself to them. What for Dark Souls was represented in the work of the end, in achieving all Lords by conquering the elements represented therein, is represented in Mario 64 by the ascension by stars. The pyramid in the courtyard is beheaded and replaced with a golden powerstar, which Mario collects in quantity to unlock various stages of the castle, eventually the Heaven floor. Once Mario is initiated, he’s given access to the two feats of the initiated, the NG+ after becoming part of the elect. The way things are is shown in Tick Tock Clock while the heavenly realms of enlightenment are traversed in Rainbow Ride. All of this is in order to make way for the final act, in which the player is able to be given total freedom (akin to the Lordvessel) to complete the work as an initiated and finally conquer to the end. It’s now that all lessons previously taught come into play and are used freely, by the Magician fully initiated, so that they may then achieve the ending.
What the ending is, is sublime and doesn’t matter. Enlightenment is not a target in and of itself but a sublime anti-goal, a forever-elusive end to a teleology with no end. What matters for Magical work is practice, forever motion higher and higher towards it - the endless NG+ cycle, an eternal return to the beginning for further purification and refinement. It’s lives upon lives of this perpetual practice that will guarantee…